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Anime in Hiroshima

16 real locations from 4 series. Toggle series on and off, and take your selection with you.

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the locations
Tamayura 6
Takehara Station (JR) arriving home

The Kure Line station where Fū arrives in town at the start of the story; it greets visitors with a 'welcome home' sign. The starting point of the walk through Takehara.

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Aifuru Shopping Street the route to school

A covered shopping arcade linking the station with the historic quarter; it is the protagonists' everyday route to school and around town.

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Historic district (Former Kasai Residence) the Little Kyoto

Takehara's merchant-house quarter, Hiroshima's 'Little Kyoto', with the Former Kasai Residence (1872) as one of its open buildings. Its cobbled lanes are the heart of the series' world.

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Saihō-ji Temple & Fumeikaku Hall the series' signature view

The stone steps up to Saihō-ji Temple, and above them the Fumeikaku, a wooden Kiyomizu-dera-style pavilion overlooking the town and the inland sea. It is the series' most iconic image, in its opening.

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Shōren-ji Temple the New Year's bell

A temple in the historic quarter where the protagonists ring the New Year's bell. It keeps a historic bell of Korean origin.

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Takehara Port (Minatomachi) the inland sea

Takehara's port, in the Minatomachi district, open to the Seto Inland Sea and its islands. The setting of meetings and of the friends' bond, and the departure point for ferries to the islands.

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Slam Dunk 5
Hiroshima Green Arena Interhigh

Venue of the Interhigh opening ceremony in the manga, which also stages a tense moment between teams. It still looks as it did in the manga.

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HUE Gymnasium — Hiroshima University of Economics the Sannoh game

Setting of the legendary game against Sannoh (the manga's "Migita Memorial Gymnasium"). It hosted basketball at the 1994 Asian Games, which is why the Interhigh is set in Hiroshima. THE FIRST SLAM DUNK credits it for its cooperation. It is on a university campus: ask for permission.

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Yuki Onsen (Midori-sō) — Shōhoku's inn Interhigh

The Midori-sō ryokan is the "Chidori-sō" where Shōhoku stays during the Interhigh; the three seniors talk on the bridge in front of it. It has closed, but the building still looks as in the manga; Yuki Onsen has baths open to day visitors.

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Genbaku Dome-mae — Hiroshima Streetcar Anzai's walk

The view of the tram tracks from the crossing at the Genbaku Dome-mae stop opens the scene where Anzai walks with Kitano, Toyotama's former coach, after dinner.

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Okonomi-mura — Anzai and Kitano's dinner Anzai's dinner

Anzai and Kitano — his former teammate and Toyotama's ex-coach — have dinner in this building full of okonomiyaki stalls.

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Ponyo 3
Jōyatō — Tomonoura Harbour Lantern dubious said to be a model

The great 1859 stone lantern, symbol of Tomonoura, overlooks the harbour considered the inspiration for Sōsuke's seaside town: from here you see the bay with its boats and the town on the hillside. Ghibli has never confirmed it; it is linked to the film because Miyazaki spent a long stay here while preparing it.

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Tomonoura Old Town dubious said to be a model

The lanes of wooden houses and storehouses running down to the sea recall the film's town, where the tide rises to the doorsteps. According to the town itself, Miyazaki discovered it on a Ghibli company trip, came back and spent a long stay walking its streets while preparing Ponyo. The studio has never declared it an official setting.

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Onfunayado Iroha — the inn linked to Miyazaki linked to Miyazaki

This inn and restaurant by the harbour does not appear in the film: it is linked to Miyazaki, who took part in the design of its restoration during his stay in Tomonoura, according to the town. It is one of the usual stops for Ponyo fans.

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Kamichu! 2
Ushitora Shrine model for Raifuku’s shrine building

The field report identifies the shrine building as a model for fictional Raifuku. Its surroundings are combined with Misode Tenmangu; no single real shrine matches the fictional site.

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Misode Tenmangu Shrine model for the stairs and grounds

The field report documents the stairs, grounds and purification pavilion as models for Raifuku. The fictional shrine building draws on Ushitora. The pin identifies the shrine grounds rather than a particular step.

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